![]() ![]() ![]() When I leap (okay, fall) into the water to avoid a grenade, I'm rewarded with a few goodies that recover the ammo and health I just lost. The manse's main room-I guess crisscrossing walkways over a pool of brown water once passed muster as a foyer?-forces me to skirt the left side of the room until I find a button that raises the right side's walkway. The bridge and a couple grenade-throwing ogres outside are the manse's lookout tower, and a warm-up for a level that's going to constantly ask to watch out above. I get lucky: an ogre and two Death Knights follow, and a poorly aimed fireball blast into the ogre's back makes him take a chainsaw to the Death Knight instead of me. I walk out onto a long bridge, then immediately retreat back to the cave I started in. The Wizard's Manse starts with one of Quake's most underused gimmicks: Enemies fighting each other. ![]()
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